Technical Character Anim Reel
Initial exposure to animation through the 12 principles of animation.

Breakdown.

Model Credits: AZRI Model by Jonathan Cooper, ULTIMATE Bony Rig/Ball and Tail/Pendalum by Ulgur Ulvi Yetiskin, Various balls by CMU Students.

0:04 - Body Mechanics: A game animation idle pose. Inspired by a child-like feeling in the character.

0:15 - Body Mechanics: A game animation jump.

0:17 - Body Mechanics: A game animation sit and immediate attack.

0:24 - Body Mechanics: Hopscotch Animation.

0:31 - Style Walk: Heavy Walk.

0:37 - Vanilla Walk

0:46 - Ball and Tail

0:54 - Pendalum

1:00 - Heavy and Light

1:04 - Ball Bounce